

When the enemy is angling, both MAP and AP are effective. Even if the enemy is well angled, AP can still penetrate it. The AP has improved ricochet angle penetration. However, KGV has very fast reload so it can inflict a lot of damage over time.

It also struggles to hit long range targets.

In addition, its dispersion pattern makes it hard to punish broadsiding enemies. KGV has low caliber and slow shell velocity due to air drag. MAP and vertical style dispersion makes this ship a great counter to enemies that are on bowtanking. But if the enemy is bowtanking, most of the shells will hit. Which means if they’re broadsiding, only a few shells will hit the body (and some will hit the superstructure). The shells tend to hit along the vertical axis of the enemy ship. Another characteristic of this line is vertical style dispersion. Read more about MAP and other ammunitions here. However, MAP struggles to penetrate the belt armor of a broadsiding enemy. MAP can penetrate bow and stern armor, citadeling the enemy from the front or the back. The main characteristic of this line is MAP ammunition. In this game, KGV is part of the British 元 tech tree line. King George V (KGV) was the most modern British battleship in commission during World War II.
